Damn that's nice, but the texturing seems a little paint by numbers. I'd like to see more color variation on elements. For instance, the blue feathers would look better having darker bases and go lighter towards the tips. The ropes suffer the same fate, the ropes as they lead under the skull on his shoulder should skew…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Using references is the best way to go. You didn't make big progress with the previous faces, because you were just guessing what goes where. For all of them you should have put in the eyeballs few stages back. It's going to be harder for you to sculpt a face with just empty eye sockets. To me, when I started with 3d eyes…
Got yourself a solid model there, both high poly and low. However, There are easily a few areas you could reduce the polycount on your low. One area you could easily cut back on is the fact that you modeled in the grooves onto the screw heads on the rear of the gun & sights. This is a good instance where a normal map is…
Yeah its looking great! However, you need to be consistant with your hard edge:soft edge ratio in all areas. Maybe you havent gotten to it yet, but those fingers and toes need flattening! Also, the face has a facet contour that feels different from the rest of the body. While the body follows the contour of the muscles,…
let me backpeddle to the first starcraft storyline.. where the main thesemes were stopping the Zergs from overrunning all of known space, the terrans and the protoss making sacrifices to beat them. No one character in that storyline was indispensable, lots died but in the end the Zergs were stopped. the way the story was…
My online portfolio can be viewed at http://www.rjhalvorson.com I am skilled in 3D art, design, and web administration. My resume in word format can be viewed at this link: http://www.rjhalvorson.com/files/halvorson_resume.doc Thanks! Russell Halvorson
I wanted to do something with a less faceted or mid - high poly look. And in research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and density…