A mix of both of them.I have this problem, unless I split the normals (In blender I mark the edges as sharp), the tangents of the normals become very visible. I've tried using weighted normals modifier but I can't make it work
Hello everyone,When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.I made the model in Maya and baked it in Marmoset.What I've already tried:Triangulating the mesh before export.Checking Smoothing Groups / Hard Edges (soft edges on the…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
So I just watched this tonight, hadn't seen any trailers or heard that much about it, but I enjoyed it a lot. For me it was one of the better sci fi flicks in last few years. Anyone else had a chance to see it yet?
I thought after GDC we'd be hearing more about this game. I've been dying for info after seeing some of the enticing concept art. Screenshots: http://media.xbox360.ign.com/media/949/949455/imgs_1.html The media blackout's killing me! Anyone with more info about this?