Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Day 76/360 of my art challenge: I explored the Coordinate system in Blender. Blender uses a right-angled “Cartesian” coordinate system with the Z axis pointing upwards. The Cartesian coordinate system defines the position and orientation of any object in 3D space using three numbers: x, y, and z. The X-axis indicates…