Cheers! Yeah the image adjustments I usually only use on stuff that is not super important. Like fixing base (photo) textures and what not. I usually duplicate a layer before doing the "destructive" filters/adjustments anyway. If I know I need finer control, or want to change a bunch of layers at the same time I use the…
The good thing about an texture atlas is that it reduces the drawcalls on the GPU. The hassle of working with a texture atlas without the engine "doing the work" is not really worth it. An employer will see that you can work with assets that's fucking annoying to handle, nothing more. I worked with an engine that used…
First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
Welcome, all! Believe it or not, it's already time for the Monthly Environment & Prop Challenge #55! Incredible work by all! Due to my busy schedule this past month there wasn't time for a voting round. I will do my best to get one up and running for Challenge #56! Remember if you don't finish in the time allotted, just…
well in my rig i have i7 2600k asrock p67 extreme 6 gigabyte gtx 560 ti 16 gb corsair 1600 mhz ram 1 tb hardrive 750 watt psu all for 1126 just add a case i had lying around and keyboard/mouse and you win. and for my uses i have yet to see any use for anything faster. now most of my stuff would be semi overkill because i…
Hey LD, Vert-tinting is pretty easy and very straight forward. You can even do it in the UNREAL 3 editor for even more variation. It is a little bit of an old school technique, but is still very viable for games, especially MMOs, since it is sooooo cheap. I am not familiar with 3DS MAX all that much anymore, so I very…
Aesir: You obviously have slanted opinions and a skewed view of what QA does to make that statement. Dig a little deeper before assuming its worse than waiting tables. Malcolm is mostly correct, the majority of the 'good' QA guys filter up through the cracks and get into producer and other roles, its a great way to get…
Hello we are known as “Beyond Softworks" a new independent game developing team committed to making awesome unique games. We are currently working on a project called 'Bravest Hearts". Bravest Hearts is a fantasy open world RPG that brings large open world, crafting, never ending exploration and a very unique story that is…