Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Hi, I'm not able to align the buttons properly in the layout. Can anyone help me with that? proc ScreenCaptureWin() { global string $rsTxtPath, $rsTxtName; string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists ScreenCapture`) //closes window if already open deleteUI ScreenCapture; window -title…
They try and teach us in school that went deadlines depend on it, you are forced to sit down and do it. I'm a firm believer in this philosophy that when livelihood depends on it, you will perform, and excuses like: I don't have time I'm not inspired I'm having a bad drawing day drawing block/artist block/writers's block…
Re: lighting comments. Couldn't *possibly* agree more. When are Art Directors going to realise that 100% fully ambiently lit player characters look completely crap? There looks to be practically zero lighting or shading on these guys. Forgivable on PS2 due to technological constraints perhaps, not so on next gen pc or…
36 folders :O i usually have like 5-7 folders tops, even on very complex projects. this one for instance had 6 folders http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_14.jpg if you start your project in zbrush with proper naming its just mass exporting them, sorting them into folders and look at page…
Just a quick question. Doesn't ZBrush make use of fall offs for the brushes? Why are the "falloffs" essentially being painted into the alpha's directly? Anyway an alternative way to make an alpha would be to sculpt a piece and bake a heightmap from it. Since you are not entirely sure what an alpha is I suggest doing it…
Yeah haha, it is a really technical article. It's more about how it really works but really, making long story short, roughness is just a map that will tell how reflective one surface is based on grayscales. White in the roughness maps means it is completely rough so it will not reflect anything and black is just complete…
News We're in dire need of additional 2D texture artists. Anyone who is skilled with 2D textures; tillable, mesh, design, conceptual, custom, photo editing. We have too many custom props for textures than texture artists and I'm sure these guys could use a break. Information about the position is located at the bottom…
*Edited 02/26/2019 7:32 PM Hello, I am in need of character assets for a passion project video game. I am currently working on traditional 2D character designs that I want to be turned into usable 3D assets. I only work part-time so I only get around $600 a month, I'm not rich. There will be 20 Base game characters that…
Hi all, Here are some quick Updates for these 2 cool tools.... Unwrap Tools 1.6 This is the updated version of UnwrapTools 1.5 which was originally developed by Steve Johnson (www.chuggnut.com) and Tweaked by Diego Garcia Huerta (www.sloft.net) What have i done with this new version. Simple.... Max 2010 has some cool new…