do you have zbrush? would be a perfect mesh for UVmaster, you'll never get a mesh with that density and beeing very hardedged look good with pelt mapping, its just not meant for that
yea you have to export from maya as .FBX or .OBJ Unity doesnt read native files of other software that like trying to to load .ZTL zbrush into Maya it wont read it
You can create a cage directly in xnormal, by going into the 3d viewer and setting it up there. I wouldn't bother with the zbrush thing, that seems like a lot of hassle for what you're doing.
Ok so lets say I wanted the wood grain to be a normal. Would it be better to take it into Zbrush and make a pattern and paint it on that way? As opposed to making it with Crazybump? Or would CrazyBump work for this?
It shouldn't be too hard to get a new card. I'm running maya, max, mudbox, and zbrush perfectly fine on a Radeon 5770, which goes for between $120 and $140 now days.
Cheers guys. Well, except for Dennispls, who i can't blame nevertheless. I'll post some more stuff later. Probably some zbrush stuff, as i just got that.
Pixologic just released some great videos on their updated re-topology tools within Zbrush 4 r4. http://www.pixologic.com/zclassroom/homeroom/lesson/Topology/#topology-brush-accessories
Really nice work, can't wait to see this progress further:) quick question, what brushes do you use inside zbrush for the figure...the skin and hands looks very believable
Can you do anything like surfacemaster from zbrush in ddo or ndo? Bascially I would like to add procedural patterns in photoshop like metal weaves, and carbon fiber.
I mean i'm not very good at sculpting, but i would try to model this mesh in mudbox/zbrush and then bring it back to maya for rigging :) Whish you everything best for your project! :)