i thought perhaps a conversion would be easier. and i dont really think RWS would particularly care, postal 2 uses the unreal engine anyway. whatever the case if youve played the game you might agree it would be great to play as p-dude in unreal. it would be perfect.
Seeing it in game now, you really need to push the contrast on that baby. Some near blacks would not be amiss, because the engine will never lighten them brighter than black. So it will always look like a groove or recess. The details are looking nice, they just are too shallow in their value rainge.
@Grfxman Try going into the install location and setting the tools to run as admin and see if the run exe goes away. 3DO is just a viewer and effects the textures none so what you have in 3do is just engine side. You will need to adjust the texture in photoshop if you want it tweaked.
Yeah, he really talked about what you should be focusing on with a 500 tri budget, in the current state of video game engines, normal maps can give you a lot of surface detail, so the silloute becomes one of the most important parts about low poly models.
ok I think I finish this caharacter and now thinking how to render in marmoset engine... Anyway I lower down all textures on 512x512 and I got a bit blurry skull sticker on the cap.... Thinking to model it but I dont know, well what do you think?
Yeah max supports unwrap of multiple objects. You don't have to combine them. At the end, you generally want to have the less objects possible, because parsing objects is ressource consuming for a real time engine. But when building your model, you do whatever you want.
Thanks a lot, AtlusZMH! I changed some of the topology as you suggested and changed the smoothing group and now it looks alright! :) Didn't detach the geo so it floats tho, as I'm not sure if the engine would like that. But yeah, bake looks decent enough to move on to texturing :D Thanks a lot!
N88tr: The triangulation was what the old artist did, our engine does not require that I triangulate anyway. Since I am redoing these from scratch, I decided to define my own topology. Thanks for the comments all, more pprogress shots will be posted as I continue to redo these models.
i have to say the title is a major fail with the app store search engine! I tried to find the game on the app store last night, but kept spelling it "sorcery", with no results. I'll try again tonight, maybe I'll remember to spell that word wrong. Game looks fantastic though
Thanks for all the help so far! I'll edit my first post to point out that I meant it to be for real time rendering. It won't actually be put into a game engine, just rendered from max, but I'd like it to keep the same effect so I can get familiar with it.