Did you try searching? I found really high -resolution planet textures in 10 seconds. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking Include your findings in your post, so we know what you've tried already.
Hey man, I hope it helps! I am working on a bunch of stuff like a half life 2 map remake in ue4, trying to finish polycount's nov-dec challenge, doing some gun accesories and practicing substance designer. All that after hours and of course progress is very slow...
It varies. Just make it as pretty as possible. If you're concerned about polycount that much, if you build it in such a way removing edge loops is easy, you can optimize quickly. Just, for this, 1 million tris is going to be overkill for sure. You can prolly nail this in 20k or under for a nice looking model.
Hey guys, so I finished the tri-fighter droid, I'm quite happy with the result. Also feels good to finish something... xD and it was quick following the concept as if it was production. These shots are the same on artstation, I don't know what can I show thats "exclusive" for polycounters maybe the mesh...
Cheers @Jean-Pascal, this is exactly what I ended up doing. I host it on gumroad and share via artstation/polycount. If you're interested I just posted one up here http://polycount.com/discussion/189605/sharing-techniques-reference-research-tips-and-tricks/p1?new=1
Hey Oiban, Firstly, welcome to Polycount. But the image you linked seems to be some code for lightbox, which won't work. To post images here, you'll have to use the VB code image tags or use image attachments (for these, you'll have to click the "Go Advanced" button to use the advanced editor).
We all started this way...welcome to the wonderful world of 3D. There's a lot to learn and it will take a long time even if you are fully dedicated...don't worry about that. The one thing I will suggest is to learn topology flow early on...it will save you headaches later on. The Polycount wiki offers a look at that.…
When it comes to cars for modern video games, because they don't use normal maps, they are more liberal with the polycounts. These are from one of the lastest Need for Speed games http://i.imgur.com/lZ7Egq3.jpg http://i.imgur.com/nDCTG23.jpg 100k tris for a car is not unheard of, though I'd aim for 30k to 50k.
Well the general stuff I've heard from EA was always "it's not you guys it's us and we are trying to change how we operate". as far as Morale, I haven't experienced anything like other polycounters have posted ie: all hands "you guys suck" meetings and stuff like that.
get the 3ds max bible from kelly L. Murdock (if you find the 3ds max built in tutorial too slow and unorganized). It's both a tutorial and reference book. Has small examples for everything it covers, and it covers a lot. I used this to learn max in college. good luck and welcome to polycount!