Sure you can do that, you can even change the topology or add/remove geometry if you really need to. If you don't change the geometry and the vert numbering matches (it can change if you import/export the mesh to other apps) you can just apply UVW unwrap under the skin modifier, then load/save the UV's. Use the "collapse…
Nothing like a Poser noob to make us Old Poserites look bad. Rephrasing the question and not waisting the topic.... How does one go about exporting game models to OBJ or LWO format easily. (Or worst case scenerio 3DS.) I do use Poser for animation work (Don't hit, OWWWW, DON'T HIT!), but I also model in Lightwave and I've…
Transmog goes on the copy and targets the original. I guess it doesn't really matter as long as transmog is on the mesh you're tweaking. I have all of my tweaked meshes reference the same default head. The stack on my tweaked copy looks like this: +Transmog (goes on top, targets the default untweaked mesh) +Edit Poly (do…
Other muslim countries have nuclear capabilities and no warheads have been handed over to terrorist groups. Those things aren't very low profile, require a lengthy transport (as opposed to being made in someone's basement a few miles away from the target) and I don't think any govt wants one of those things unaccounted…
Hello and Welcome! About the Project: This project is a long term position. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person/First person, and gruesome. The target audience is set for 17 and up. More information is given…
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…
Hi everyone, long time lurker. I recently formed a company a while ago, and we've been making broad appeal games for the last two months or so. It's finally at the stage where it's getting finished. The style is 'web 2.0' or 'MacOS'. The game market that we're targetting, while 'broad appeal' is people who tend to play…
SENIOR 3D ANIMATOR Location: Campbell, CA Job Type: Full-time, onsite contract with strong temp to perm potential Description: -->The Senior 3D animator will design and implement a matrix of animations for a diverse set of low-polygon characters targeting mobile phones. Will mentor junior animators and provide creative…
I'm not exactly sure what you're trying to do, but it sounds like the bevel tool will do what you need? * Set the upper parameter to 0.0 and adjust the lower "outline" to scale the polys without moving them away from the surface. * Set the lower parameter to 0.0 and adjust the upper "height" to move them away or into the…
DroneSwarm is my latest game, and my first commercial indie game. It's developed with the iTorque 2D engine. If you've got any questions about the game or Torque feel free to ask me here. Here's the press blurb... [edit]DroneSwarm is out now! Here's the App Store link DroneSwarm Command is a unique real-time strategy game…