Here's a tip for student concept artists. MMOs have in-game custom character generators where you pick anatomy features, hair color, costume accessory details, etc. For practice and possible folio material use those for study or reference to generate your characters in a given franchise world. Take advantage of neutral…
@Vollgaser - that's an awesome way to give critique mate! Keep at it... jeesh... @PixelGalleries - solid start. I'd say, you need some visible separation between the building, right now you're going from one texture variation to the next, but it doesn't work too well. hide the sharp transition with a neutral color pillar…
Update! Started with adding vegetation to my scene. For now it is only ivy, but more vegetation is on the way! Also decided to remove the 天 symbol on my lantern. This way the scene feels more neutral in my opinion. Instead I added a burned out candle which adds more character to the lantern, this way I can also add some…
Going to try to sculpt Olivia Lufkin. Here's WIP of me doing an hour's work of trying to get the planar features, and actually building a base for the ears in the early stages for once vs. making one from a square, and haphazardly dyna-meshing it. References: I was motivated to try and sculpt her from random YouTubing, and…
I think you should really take a step back. Put her in a neutral standing pose and get her anatomy correct. Her pose is very awkward and unnatural and her proportions are off. Her facial anatomy could also use a lot of work. None of her facial features have proper anatomy. Even if you are going to use anime is a reference,…
You've borrowed so much from the Adam Jensen concept art, what's preventing you from just outright making fan art of the Deus Ex character? As far as I can tell, you're drawing's only real siginificant difference is that it's a bald male with a Dragonball-esque Scouter eye attachment, and his right arm is natural-looking.…
went to see it today,tried to keep my head out of this topic for the last few days to stay neutral. Havnt read the discussion yet but i`ll catch up later. I found the movie very enjoyable, i cant say if i liked it better than the second one but it did get me dragged into the story quite well. The casting/acting was great,…
I have a mist effect, but the sprites get so big that it's always in my way, and thus I disable it and then forget about it :neutral: Here's where I'm at with the waterfall currently - I managed to get a ripple effect going that I'm fairly happy with, and I instantiated the water material and made the bottom pool have more…
I'd nix the pot leaf from the camera. It's anachronistic and might send the wrong signal to potential employers. I'm not a big fan of using an out-of-focus photo as the background, although it seems to be a popular trend. Even so, I'm not certain a fire station really is the best choice; a firing line, a barracks, or even…
I've tried creating my own seams, but the green lines are still present. I'm having a hard time placing my uvs in the editor. It doesn't make sense to me where some should go. In screenshot 1 below, this, to me, looks correct: Everything looks lined up. But then you have screenshot 2: How am I supposed to do this? How can…