[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
Sunuva! You serious? We have that uniengine demo up n running, which lets you toggle between wireframe tessellation on and off. It seems to do a decent job of actually adding realtime displacement... or am I misunderstanding this? It does seem to do a good job of augmenting lighting. [ame="…
Okay, sometimes you have to select in a loop, but the main issue in your original post was the duplicate work. You can take advantage of subtracting bit arrays to avoid the duplicated work. Check out these two functions below. The first takes 11 seconds on a default teapot and the second takes 1/10th of a second. The only…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Hey! Today I started to work on the Splash Damage's environment art test. I would like to start a sketchbook here by posting the wips, hopefully to get some feedback. I hope to not infringe any copyright by doing this, if so, please tell me and I'll post something else. Also if you people of Splash could give me some…