Definately a vast improvement dude- I think that the definition around the cheeks has given her more shape and as I said on msn, her right (our left) eye is a lot closer now to what it needs to be I don't think it's a million miles off now, just needs the odd proportion tweak and maybe adding more tension around the upper…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Hi everyone! I'm very excited to share with you all that the Species Beta Test is here!! What is Species? Species is an exciting new character plugin for Maya 2023 or later. With it, you can model and rig any type of character or creature from scratch, simply by defining its points of articulation. We're developing the…
a little update to the tool you can now define the tangentspace you want to bake in, in case you want to use Farfarers great Unity Tangentbase Plugin for instance and you can now define per lowpoly if you want to use an alternate texturesize you can add that as a suffix behind your lowpoly name. so if your lowpoly was…
It's all relative. There is no "real world". :poly142: You can sync your units up to your engines so that 1 maya/max/etc = 1 udk/unity/cryengine, but it doesn't really matter. What is important is saving yourself time scaling objects in the engine by modeling everything relative to a single object of your creation (or…
Body update #2 So working in the anatomy and proportions, right now the torso arms and legs are separate because im trying to just get the overall sillouhuette in first. heres some things I need to work on still. - The Hips groin area still needs to be worked in (lol) the anatomy and shape of the hip needs to be defined -…
hehe ok I'll keep the tail:) not too happy with the sculpt so I'll hit that up later tonight. As far as the weapon goes- I think I'm going with the staff so that nasty ass bird can perch on it-Thanks guys- KyleParsons- good points I'll try and manipulate the low res to get a better more full feeling to the chest. Armor…
In Zbrush you can use the Planar brushes to get some well defined planes before you star adding damage and weathering. The cool thing about them is that they work quite well both in the additive and substractive mode. This way, you can get well defined planes even in areas where two planes of your rock meet. Flatten and…
Make sure you're using the latest version of the SUITE - some of these steps cannot be replicated otherwise. I'll go over all steps just in case anything was missed. :smile: Add New Map from dDo's menu -> Opacity In the Opacity map, use white to define opaque materials and black to define transparent materials, and values…
Blockout High res Low res In that order. This way minimises time lost to large scale design changes. Your large forms are defined by the Blockout - that goes in game and the team can work with that until the final art is done. Smaller scale design decisions are defined by your highres model - you can resolve connection…