As a final product, I'd say this looks quite good, but as far as technical aspects go, right out the gate I notice some really glaring issues, which are mainly just wasted resources. I see a ton of wasted triangles making the body of the guitar and the base of the floating bridge a single object, especially when the UV…
so, I've textured everything and I've tried to put everything on UDK (sorry if I haven't written it on the thread title..), I also wanted to fix the glass material and find a metal material for the futuristic sculptures, but I still searching a way to do them, the tutorial I've seen so far don't seem ok for my case, since…
A very nice executed cinematic. Nicely choreographed work on the bridges. Though, all these MMO cinematics... I just feel like they're false advertising to be honest. The actual game never plays like this. Take, for example, a party moving through the dungeon. The camera is low like we see with a lot of 3rd person single…
Actually I think that's from TRON: Killer App, a sequel planned by Disney during the 80's that never made it. I'm not entirely sure though but a lot of the stuff from that script was adapted into Tron 2.0. I wouldn't be surprised if they used the content from that script in this movie though. As for the film: I loved it…
Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…
Thanks for the kind words guys. If i could change back time i would never of made this mistake and been so foolish to myself. Though shortly after my leave with that team i started doing some work with a friend where he concepts and i model and texture then bring it into UDK. One good example is a fridge we did up for a…
Figured it might be nice to share which hotkeys you use most often. I'm still figuring out which commands to make shortcuts for, which is partly why I made this thread. I definitely want to improve my selection shortcuts. I'll try to avoid the more common ones. One thing I'm trying to figure out is the command for exiting…
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Gleam team A group of hero misfits on a distant hero planet ban together to make the best of their supposedly useless abilities. It starts off at a trillionare's anti grav, reality warping funhouse high rise and everyone in the immidate town has been invited.Thing biggest superheroes names around flaunt their status, while…
Thx for your explanation of the shift-bridge. Works similar to f2 then. Good to know this actualy works in Max should i need it. The difference is in the usability then since in blender you always use the same shortcut for all the scenarios and don't go through third party menu (unless you assign specific shortcuts). As i…