I gave your tutorial a shot and it works well for the most part, but there are some problems. First, the Trail Renderer in Unity has no direct way to lay the trail flat and instead they all end up at an angle. Its not a big problem if the player never stops to look at them (or crashes and rolls back over them), and there's…
As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Thats a tough act to follow heh Using filters is not evil, just don't abuse them. How you get to the good results doesn't matter, if you want to work on your digital painting thats great I strongly encourage that, but don't dismiss filters as a cheap hack. It's a tool just like all the other features in PhotoShop, used…
We think it'd be cool if you could get beards, mustaches, eye wear and stuff like that. The actual Suit will be upgradeable during the game - so you'll buy armor pieces and you actually see them on the models so that the player is able to judge how much hp the enemy has before he attacks. This will be layered geo on top of…
I have an MSDN developers account, and I've had Vista RC1 up and running for 3 weeks now. What would you like to know? Aside from being pretty, it's rather annoying unless you disable UAC. Compatibility is fairly nice, I had HL2 running fullspeed. Network layer is redone, so network speed is a little faster. The new…
Carmacks speech at quakecon mentioned the problems they ran into while trying to get the game compressed enough to be distributable. He said they had a really hard time doing it. They added another layer of compression on top of the dxt compression for disk storage, and they also only stored full resolution data where the…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…
A proper survival game that looks like alan wake, on a persistent server, with a dash of survival horror at night like alan wake but players have real life bear grylls style crafting skills/abilities and can use them like minecraft so that they can create traps or weapons during the day etc and perhaps even fortify a…
Texture switching is not very kind to OpenGLES apparently. Legacy PC hardware (i.e. the P3/Voodoo3 combo) can handle it a lot better than the Pi. There's also the Linux/BSD variable driver suckage (and some mesa3d rasterizer players even), and there's also the >333fps desiring competitive player base to worry about. This…