I was 14 years old 10 years ago! The moments that changed me the most: - Starting high school - Finishing high School - Starting Community College (school system works different here, but community - college is probably the closest to what I mean) - Graduating from Community College in the field of science - Moving out of…
Technical limitations have always been what tied video games to physical media. With the current trends in development, this is becoming the exception. Most developers don't really need physical media anymore. Only the really huge, big-budget efforts will require the storage space that physical discs provide. And thanks to…
Mirrors Edge flopped? I believe you...I believe you :( I never had any nintendo thing, so games on PC and the first playstation (mostly pc) where far more original back then. And we rarely saw sequels/prequels/spinoffs/remakes... I just noticed that myself as I found my old games collection with some title that simply had…
If you're looking for a job as an animator, I'd say that you should focus purely on the animation. With that in mind, it shouldn't really matter what character models you choose, as long as you can show a good range of rigging skills. Obviously any knowledge about animation itself is entirely transferable, so as long as…
[ QUOTE ] 600 dollar console + 60 dollar game for a million random encounters with better graphics and a story that everyone has already played? [/ QUOTE ] Man, I just spent $3500 today on a new HD TV because I decided my old HD TV wasn't uber enough. $700 for a blu-ray DVD player and FF7 Special Edition is something I…
OK here is what I have done. Tried the checker thing, and should I make my own or use the Maya one? I just used the Maya one, and the automatic mapping tool and this is how it looked. How do I align those checkers? Around the corners, there is a little messing up a bit. I used the Normals>Soften Edge, and it made the edges…
On UV issue - well that's curious and something you'd want to resolve. I recommend checking the asset in engine (assuming it's a game asset), alternatively could import into a fresh file. Regarding supporting loops/ bevels: I think once the mesh shades nicely, adding more support loops will do little and mainly increase…
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
Like can you get good results with it? I'm not sure if that's what Hossein Diba uses in his final renders? I'm trying to decide how to do the hair on a character I've been spending too long on I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would…
MM,StephenVyas,D4DC Capital idea fellows! I always thought that people are often fawning over the pretty boys and girls as well as those tough guys fellows wish they could be. I often hear about how cool those Gears folks are so cool,or how those DOA chicks are and that cammy person pretty. Also many of the female fellows…