Hmm, i haven't hit the instability in the menus that Mario has, it actually feels very solid, just with some of the attention to detail functionality missing. Which to be fair is a super high ask, when you consider just how much attention to detail functionality photoshop does have. Things like being able to drag down…
Additionally, networking, networking, networking. It sounds like you have a fairly specific place in mind. If you havent already, I highly encourage you to see if there is someone here or on one of the other artistic sites that works there that you can get to know through the internet. When I was working to get my first…
When it comes to something like asphalt, you notice the bright reflections because of Fresnel, at grazing angles even rough surfaces approach 100% reflectivity. Fresnel is a fundamental concept built into PBR systems and you don't have to alter your art content specifically to account for it, it just works. When you look…
A basic sata SSD is going to blast any traditional HDD, sure you can get better performance for 2x the cost with a PCI-E, but that sort of, missing the point of a 850 euro build... This is about the only reasonably priced PCI-E SSD I could find, and for the price/performance it looks like a good deal:…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
So I had a little trouble with a sculpt today, was more than half asleep and made the mistake of not creasing or adding a chamfer to my edges of one of the many rock/earth ledges I've been building for this level. The sculpt was fine but xnormal couldn't project my bakes to my low poly because for some reason beyond my…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
So, I've done some googling in the past, but mostly come up dry for what I want to know. I though maybe there were some polycounters with more expansive knowledge that they might want to share. Games these days have post-processing that lets us make tweaks and modifications to the final frame. The kind of stuff I've seen…
Personally I've come to accept that payment isn't going to be part of the artest. For companies thinking the job is reward enough - You can not be serious (that's the friendly version of my reaction) - You are asking people to spend a significant amount of time to do a test for you, so treat them with respect. Most likely…
I love open ended contests. I have always hated the types of contests that get really specific "people from polycount can only make undead necromancers and their color pallet is limited to black 0,0,0 and green 255 but no combination". I imagine it gets tough to judge but that isn't really a headache for the contestants,…