RECAP of contest story: David Darello shields his eyes from the blinding light. A warm feeling engulfs him. He lowers his arm and as he gradually opens his eyes he is suddenly taken aback by the view. In front of him is a majestic city, unlike anything he’s ever seen before. As the initial shock wears off, David is…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
Human Character Pearl Stage F Rigging, UVs and Map Baking. The monster was almost finished, it was after all, a very simple model, but Pearl was a completely different story, she a lot of work to be done. I had already began preparing the rig since the retopo process so, beggining with paint weights was almost immidiate.…
[ QUOTE ] this would work amazingly well with diablo/guild wars mechanics, the "lobby" is an mmo type thing where players can get together, like that church from silent hill, so they get together "get quests" flaunt their findings in the "hell" and just socialize, then they venture out into hell in small groups and those…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Oblong eyes aren't a problem (in rendered projects) there are quite a few ways to handle them, it happens all the time in film and tv shows. The tricky part is making it realtime ready. Once you throw that technical constraint into the mix, most of those methods go right out the window and what you're left with isn't very…
I was asked this by a potential student after a talk I did recently and I wasn't really sure what answer to give - primarily because I never went to school for this stuff myself and therefore can't give a truly informed answer. It's a scary thing to answer too, because it's someone's life and money on the line... But here…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
Hey guys thanks for all the nice words! I'll get at each of you individually =) . @SeanEG: thanks man! Where do I claim this prize? haha. @Skamberin: Thanks man! I hope you like it! @suburbbum: Thanks! I hope you and your roomie learn a lot from it XD @Razgriz: Thanks man! As for traditional process I don't often use one,…