tnx guys Ootrick:haha that probably because of the Spawnesque black around the eyes and the glowing eyes themselves Ace_Angel: hahaha dem pendaberz tuk ur jurbz , i`m just going to make one model Did some more blockout work today, not sure if i`m going to give him armor on the arms or maybe keep open parts
[ QUOTE ] yes, support this effort because that's certainly the healthiest thing for any relationship. but i guess agreeing to this in the first place spells a certain amount of doom for their relationship anyhow, so right on. [/ QUOTE ] Unless they're completely cool with it and keep that aspect of their relationship…
Vice was my fav until I played San Andreas all the way through. Initially I thought San Andreas was shit but I love how open ended it is, can basically go do whatever you want wherever you want. No deserts in GTA:IV or planes etc. just NYC, but Im sure it will turn out great anyway.
heres the wire: Here are some shadows added. I can understand about how the higher polygon pieces are not as visible from the ground, however, would it not be fair to assume that the player will be active on the balcony level also? When creating a level/scene, do you not also open up the possibility that the player will…
There's your culprit. Polygroups need to be created on the lowest level. The prevents them from trying to exist on vertices that don't exist when you step down a level (creating a situation where you have up to 4 different polygroups competing for the same quad that subdivided to create them). You can also run into similar…
booleans work, here's 2 tips for it: 1 - delete your history. 2 - Makes sure that inbetween the meshes you have one edge at least where it's going to unify or etc. 2 - have one of the meshes filling the whole thing, this way it wont disappear. What I mean is, have at least one of the meshes to NOT be opened where its going…
Just set up a box in Maya at the size and position you want the sculpt. On the right of the viewport, under the tool menu open export. Play with the settings and export the model till it is the size and position you want.Save the tool and those settings will be saved with it. Its easier to start by importing a box from yr…
I managed to get to a fairly complete state with this and I'm really happy with how the LED arrows came out, even got them animating in Marmoset, but I still feel like parts of the textures feel flat. I've had my eyes on it too long to know what to approach to remedy that though so I'm definitely open to critique and…
Lolz they have it all wrong, they are opening the wrong way round, black mean its ripe and why would god concentrate all its efforts on a food source, and for that just one?!- to be fair its an awesome fruit and perfect for 'those' ventures into the unknown(well with the economy the way it is, need to have a few cut backs…
Probably because they want to focus on the software itself and not on support. Once you start providing .pkg you're opening yourself up to lots of platform+hardware specific issues being reported. Being very TD oriented has always been a thing with anything Pixar really xD Look how many years it took for Renderman to…