Saw it last night. Quite enjoyable. Tons of things which annoyed me. *** SPOILERS *** One thing the old Indy movies always had was some kinda of secret society or cult - some mysterious guys would appear early in the movie and leave us wondering who they were, until later when it's revealed. They did that in this movie…
Is that a Fog of System You got there? Dev Update #11 Character Modeling Clara worked on the basic infected and took a few weeks off animation to help catch us up on some character modeling that has fallen behind. Andrew Smith was a recent hire and got started on his task of being in-charge of all player customization…
Anybody can teach, but to be a good teacher -- that's something special. Like anything else, you have to really care about what you are doing, and strive to be the best at it. I think OP asking their prospective students what challenges them is a sign that OP is serious about becoming a great teacher. Sometimes the way…
Update #3- (WIP) Test Renders for Texturing on Vintage Clock Hello Viewers, I managed to put a few hours into uv mapping,baking and texturing. Uv mapping in Maya. Baking and texturing in Substance Painter. I am just going to show of some test renders as I ran out of time to finish texturing the clock yesterday when I…
Well, much has gone on in life, conscription has been really draining but I've been trying to work on this little by little in spare time. I don't think anyone still follows this thread at this point but I'll put up some stuff for posterity. I've managed to retopo the sculpt, unwrap the UVs, work on hair cards and begin…
@bkost Hey apologies for not seeing your response earlier! I really enjoy the HairTG tool, I had no Substance designer experience and I felt like it was fairly easy to mess around with, the hair tile generator requires a little more effort but it's not too bad. The tool makes it pretty simple to mess around with all of the…
hi .. i registered just to post this message (as the first ;) ) ... this looks totally aweome .. but imho it does not reflect faithfully the ss2 athmospere .. looks like other game as i said in your youtube "shodan revealed" video ... seems too much "mechanical" or "transformer" coming from physical world than "virtual" or…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…