I'm an environment artist, and I started my professional career during last gen where the asset creation pipeline was pretty straight forward and revolved around the following: - Props with unique diffuse/spec/normal textures, all within 0-1 UV space. - Tileable textures with or without vertex color blends (and blend maps)…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
I would say to change the title in the header to something a little less generalist. Even if you don't want to limit job opportunities by saying specifically 'environment artist', it's worth putting 'game artist' at the very least. At least your page seems neat enough and your url decent, certainly better than I can say…
Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
After some internet problems I can update to polycount again, if only to show the end of this particular segment. I posed the sculpt using Transpose Master's Zsphere rig capabilities. The base mesh was duplicated so that both characters could be posed. The sitting character only serves as a guide; used to solidify the pose…
Diffuse = midtones Specular = highlights Normal = shadows that's generally the way I look at it... it's more complicated than that of course, but... yeah. diffuse is the natural color of the surface if everything was evenly lit... most everything should be in the same or similar value as to not compete with the lighting of…
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
Hahaha, sneak attack thread. Guess it had to happen sooner or later. Thanks for the kind words, always good to hear from you guys :D Few weeks ago my portfolio got send around Dice to see what their reaction would be. Not much later i already had a respons and an art test to work on. This art test was good fun, bunker test…
I think I may have a miscommunicated the term "tablet" what I mean by tablets are ipads and android tablets, not pen enabled tablet PCs (is that what you are talking about? are those still being made?). From the Applestore cheapest macbook air is starting at $999 the new ipad $499, Googles upcoming Nexus tablet is rumored…
I think a lot of the people who figure that pure diffuse is a thing of the past, and therefore don't ever bother learning it, fall flat on their faces. It's pretty hard to make good next-gen (for whatever that word is worth) models and textures if you can't paint a decent diffuse map. So I wouldn't say any is easier to…