@paulchen83 Thanks heaps! The glow effect on Rebirth was created by placing a plane behind the gap for the eyes, and applying a "surface shader" material. I then just messed with the out color and out glow, and rendered with Mental Ray. It seems to get that result consistently, just tried it again to make sure ;) As for…
Sorry for the wait, been away for awhile. I tried reducing the outside light brightness and increasing the bounce lighting strength, but it just made it really dark. I'll have to add extra lights to brighten it up if I decide to reduce the outside light. Adding an ambient-like light washed things out more than I'd like,…
Overall I think it looks good but visually there is a whole lot going on with those tattoos. It makes it hard for my eyes to rest as I can't find a focal point due to all the noise. Also, since tattoos are under the skin, they physically bump the skin out a little bit (whether or not you'd want a very slight bit of info in…
I think you could do more to maker her skin feel alive, more colours in the diffuse and maybe some sss. Her hair seems to be just sitting on top of her head. Add some shadow and some signs of other hair below and around the hair, even shaved off hair leaves little bumps or a shadowyness on the head. Thirdly work on your…
For the skin, I would look into using SSS. As right now it comes off a little bit like rubber, or waxy. You need to have the redness from the blood showing through to make it look a bit more alive. You have blue tones in the skin as well, especially since it is a man, he might have some stubble or some blueish shades where…
where's this getting setup? I'll hafta check it out after uni sometime :P It's looking very cold and dead at the moment, which in itself is somthing but i kinda feel like it's missing some visual interest... some bounce light and ambient light maybe, some nicer rendering and SSS would be cool to see as well as colour ...…
Hey Ben i tried your shader last night, I'm liking the effect it's giving and i'll post some pics of what I got with it when I get a chance. The biggest drawback I noticed was the UV channel 3 thing and how that creates bad seams. I'm assuming you're creating some sort of lightmap using that channel? The only thing that…
Alright so I've begun texturing, here's a pretty rough blockout of colors and shades. I spent extra time with the skin but I will need to add some SSS soon. Something I'm curious about is if anyone has any methods that would help sell the look of these gems, I plan to give them a sand blasted glass look however I'm…
Looks great! What are the names of the different map passes, and what did you use them for? World-space normals, object space gradient, and SSS depth, these seem fairly useless, why include them in your orthographic renders? I'd rather see the important PBR maps. It seems odd to me you painted shading into your albedo map.…
This is looking great so far! The skin could use some ambient occlusion, to reduce the SSS in tight folds. Especially near the eyes and lips. Eyeballs could use some AO where the eyelids touch. The leather shoulder covers are looking OK, but the shirt underneath is not reading like fabric yet. A tiled detail map would…