The animations arent that bad. The transitions have some very minor hitches. I assume that from what you have shown that your animation Bp is setup and you are using a "Speed" variable?
Can't forget this sexy rotary beast, by Mazda! There's videos of this babe out on the track, highly recommend you guys give them a look. (lol BP stickers) Oh and thanks for that info Notman.
Thanks! Working out the basics of a health and damage system. I'm currently looking at converting this to a component system versus just a shit ton of variables floating in BP. While it works, its really heavy to copy it from one character to another and is really error prone. Player Damage and Death Enemy Damage and Death
In the character Bp The input action Punch is fired. It reacts when i hit the Lmb. As for the anime blueprint i am getting the flowthrough but not when i hit the lmb on the Punch event and the notifiers below it.
I've had 2 other reports of this issue. I cannot for the life of me figure out why this is happening? Anyone else have any clue why it would read the pyc in the folder but not the .py?
Grouping them as a BP is just a simple "Make Prefab" step. There isn't any optimization/reduction unless you call them in the blueprint as Instanced Static Meshes, which comes with another set of limitations.
Helloo! I've set up a bunch of CineCamera Actors with settings I like and it's showing BP and particle effects how I like as well. Can't figure out how to render it for a large screen show with all the gizmo icons removed. Thanks for all the help :smile:
No no no, you got that totally wrong :P Actiblizzard are bying themselves back, that means they are now independent from vivendi, who was owning them previously. So now Vivendi and activision blizzard are two separate things. :P Also Activision blizzard is running very profitable, but Vivendi needed/wanted the cash…
reaklly weird blend betyween very worn and brand new.. would suggest picking a level of destruction/entropy and make it consistent. the clean look is better, in my opinion, doesn't mean you can't have dirt, just not paint flaking everywhere and pipes so rusted they look like they belong on a BP oil rig.
That's the reason Blender went the route of using AddOns (not sure you can add stuff like to the main GUI though, i.e. having an option/tool/function appear as a menu item). The custom properties and buttons are also reasonably adaptive but I don't know how easy/well they can be linked through to .py scripts.