Blitz have a second interview where you work there for two days (doing an art test), put you up in a B&B if necessary. I thought it was a good idea. I wouldn't imagine the 2-3 hours will be non-stap questions in the same room, probably much of it will just be getting shown around and discussing projects I think.
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Hi,everyone I am doing a tree .Want to import to unity3D. But ,The final effect is not satisfied. see first image ,A tree is translucent.But B Tree is right .(A tree got form 3Dmotive toturail) See second image .A Tree and B Tree used same Shader by Transparent/Diffuse setting I do not known why ? Hope somebody can give me…
Lately there's been a huge amount of new modelling/retopo tools added to blender "under the hood," so I thought i'd mention a few of them here. first of all, intersect functions (so helpful for architecture and mechanical modelling i can't even begin to tell you. anything hard surface/precision based): [ame]…
I've noticed the end two colors are 100% S / 70% B yet the middle colors are 50% S / 100% B Is this intentional? Is saturation important, or is it just value and hue? If saturation is important, than what roll does it play? I understand hue is derived from the values and the values are derived from the enviromental…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
I'm assuming you're trying to re-cast the same variable to a string right? You cannot recast the same variable as a different type once it has been declared. You'll want to make a new variable: float $a = 4.00; whatIs "$a"; // Result: float variable // string $b = (string)$a; whatIs "$b"; // Result: string variable // With…
What do you want to achieve? I think the Character Mapper is used together with Maya's Character sets. As far as I was able to tell it's used for mapping character A's animated attributes to character B's desired attributes. In other words to get animations from char A to B even though they might not have completely…