Yeah, and my favorite clickbait trend of "creating/create something in (under) X minutes/hours" where X is the length of the video instead of the actual creation time.
Hi. Please submit your final entry in the following manner: "In game" shot - at any of the following sizes, no antialiasing, no texture filtering: - 320 x 480 - 480 x 272 - 256
@apollo580: thanks! So regarding the tiling, this is normal the textures start off very small, this depends on the number of rows/columns chosen and the input/output aspect ratios and is also due to the fact that hair clump textures occupy a relatively small space (horizontally) in their own texture space. Once you have…
@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
Scaling to 0% is easy with Seneca's Stretch Snap to Zero script. To make planar to the world axis: 1. Set you Action Center to Element and your Action Axis to Auto. 2. Select whatever you want to be planar. 3a. Place your Action Center on a vertex that you wish to make the "plane" at. 3b. If you are uncertain of your…