Looks like it's on offer today (Friday, Feb 20) only, if you wanna grab it - http://www.digitaltutors.com/promotion/character-texturing-substance-painter
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
A lot of our native smart materials are made from scratch is Substance Painter. It's totally possible to do a lot of materials without having to rely on external ressources of Substance Designer.
Finally starting a sketchbook thread ! I really want to improve my skills with Substance Designer, so Comments and Critics are more than welcome. // Dirty Wicker - https://www.artstation.com/artwork/nQyeq4 // Stylised Grass - https://www.artstation.com/artwork/XB4d9n // Christmas Jumper…
I have imported a psd into Substance Designer in order to utilise the individual layers, however, it is cutting the transparent pixels from the outside of each layer so that the layers don't line up properly with my model. I can work around it for now but I was just wondering if there's an option somewhere to tell it not…
Just starting to try Substance out, and I'm trying the easier stuff first. Here's a scummy bathtile. I'm going to make a gross version with black mold and cracks for the next version, while probably still tweaking this scummy tile.
Hi Polycount! Decided to create some space stuff using Substance Designer for practice. Time spent was about 10 hours. Critics and comments are all welcome! Planets all together, rendered in iray: Machine Planet: Life Planet: Gas Planet: Sun: City Planet: Rock Planet: Hope you enjoy!
https://www.allegorithmic.com/blog/path-substance-source Looks they've got a pretty decent library of materials built up allready. I'm excited to see where this goes. I've just downloaded a few of the free materials, and unfortunately it looks like it is only sbsar, so you can't pick apart the material graph.
Hi Guys, Just after some crits for a plastered brick wall substance I did for an environment I'm working on. so any crits will be extremely helpful! Thanks!
Hey Folks it is again Time for some Live Substance session. I this Video i will create a futuristic corridor wall and will Setup a Color mask we will use later in Substance Painter. Video