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Re: MudBox - Save Screen Image of a tileable texture
Reply by
fatihG_
·
Feb 2013
·
Home
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Technical Talk
if you enable viewing the transformation in the outliner/object list, you can type the coordinates of the camera. Hope that helps.
Re: Lightmap is changing?
Reply by
ParoXum
·
Sep 2011
·
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Unreal Engine
When digging to find how to enable anti aliasing I found it. Dunno if it's documented or not tho. It might be. And thanks :)
Re: UDK June (Updated TODAY!) camera issue
Reply by
Alberto Rdrgz
·
Jul 2011
·
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Unreal Engine
is anyone else having trouble finding "enable Dx11 Rendering"???!! im pulling my hair out! lol
Re: making hard edges in 3ds max for exporting to mudbox
Reply by
Obscura
·
Aug 2017
·
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Technical Talk
Turbosmooth has a checkbox called "smoothing groups". Enable that, if you want to use your hard edges as creases.
Re: Fog Not Working
Reply by
Imatk
·
Nov 2011
·
Home
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Unreal Engine
Yep I had hit the F key by accident... I also didn't have the "G" key enabled :)
Re: Flash Games Not Working on Mobile
Reply by
sacboi
·
Dec 2017
·
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General Discussion
Too enable flash content on mobile install Puffin browser for android or alternatively ios it'll be Photon browser.
Re: Monthly Noob Challenge 3
Reply by
shabba
·
Dec 2012
·
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3D Art Showcase & Critiques
@Notes: Why not just make a spline > enable in viewport > generate mapping coords and save all the other steps?
Re: Vertex colors FBX problem.
Reply by
Obscura
·
Nov 2018
·
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Technical Talk
I don't think so. Try exporting with smoothing groups enabled. Its a checkbox in the fbx export dialogue.
Re: Rendering normal maps in Maya
Reply by
malcolm
·
Jan 2007
·
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Technical Talk
You need to enable the maya derivitives setting or your mentalray render will not work, or so it says in the help file.
Maya Graph Editor (Hide Attributes?)
Topic by
StephenVyas
·
Dec 2013
·
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Technical Talk
deleted Figured out a solution, which is to enable stacked curves to help isolate them. Think i'll be okay with that.
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