You can find it on the UDN I believe. Basically 1 Maya unit = 1 Unreal unit Height from normal floor to roof is 128 units I don't think there's any real equivalent inches/feet ratio but I guess you can make your own estimation.
I just found this so I thought I´d post a link. This video could be very interesting for people that are able to actually see consequences instead of having "faith" in the US or NATO (or media, UN,...): http://www.youtube.com/watch?v=gXFAsz6_W50&feature=player_embedded#at=144
For me the rendering is not slower at all. :) And i dont know, its pretty fast to begin with, I almost never render anything that takes longer than five minutes though : D Sometimes 10-20 if i go with 128 AA or so when rendering DOF.
Here is how I set it up , Camera height 4 m ,safe frame , 128 x128 tile res , 256 x 256 dimension of the mesh , ortographic projection .... Tough when I animate those holes come out , how cna I avoid this?
What do you mean wait for the DX11 cards to drop in price Vig? You can get a very decent ATI or nVidia card that supports DX11 for about $140. http://www.newegg.com/Product/Product.aspx?Item=N82E16814150447 http://www.newegg.com/Product/Product.aspx?Item=N82E16814130572
It looks nice, but I don't see a reason for using a normal man... I mean, i can't even see it. I don't think i've ever seen 512 x 128 before :P The texturing is nice though, maybe add some blood on the end.
I've got an olympic bench, about 200 pounds in plates, and about 140 pounds in dumbells. The bench I bought used for 60 bucks. The weights, in total, have probably cost me a hundred or two, but I've bought them as I needed them..so it was incremental. .
I think low poly usually hovers in relms of 128 to 512 triangles, with 1024 triangles being for nice player models or bosses. Anything over that can have a normal map slapped on it and look like the million dollar man sh-wammmmaaaa ma ma ma
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Hi, Can somebody point me to a doc/wiki/forum where the dynamesh's resolution is explained? I'm having hard time understanding why resolution of f.e. 128 can give totally different mesh densities on two different objects of similar size. Does the fact of heavy down scaling the object before dynameshing it matter? AQ