So, WIP', WIP's, WIP's: I have done another asset for my small enviro: it's not a PRO, but I almost like the final look of that. I made this several times because I had some problems with viewport and models. But finally it's done. Maybe I'll do a small correct for the tree canopy. And it's very lot's of tris: 5 138 on one…
@Computron: They're not outdated. Some things are slightly different but the core hasn't really changed. Modo builds on its self. There isn't any huge revamps that make tutorials obsolete. It may feel a little weird if the UI looks a bit different but if you have any questions the inline help system within modo is super…
Here is the whole Map of Ori, made from over 280 screenshots http://imgur.com/gallery/r8pI6yz this is pretty much as many rooms as made it into the game, we had a lot more but needed to cut for a better rounded product. I am always amazed seeing the whole game like this…
"I'm curious, anyone have any idea what sort of textures will be supported for the torchlight editor? Do the torchlight game models use straight diffuse?" We save things off as .png then convert them to .dds Typical texture sizes for props,weapons are 64x64,128x256,256x256 if its a small item it gets a small texture. Most…
[ QUOTE ] Nah, I'm sure R* is stoked. You can't BUY this kind of publicity. [/ QUOTE ] They're not too stoked... from Gamasutra's front page Take-Two's own response to the ratings increase has been to lower its third-quarter and fiscal year outlook; the quarterly projection has been lowered from around $205 million to…
Like the others say, ditch Maya for AO and learn to use Xnormal. The results are better, faster and can be done with multi million poly models with a high number of rays. Maya chokes on around 1.3 million polys for me, and I have to use very low values for raycasting. It takes a bit of experimentation to get a nice result…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Senior Producer * Barcelona, Spain * Full-time Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users…
Company Description Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…