Big update time (probably the last for a while). I am officially done with how far I am taking this project (minus writeups). Going to post some features and notes, then some images :) -True Anamorphic (shaped Bloom) Giving that awesome JJ effect on the screen -3 Separate bloom passes at various strengths (small large, and…
its 2018, there is no hiding anymore. Building your personal brand is probably one of the most important things you can do. I can't stress this enough. hiding behind an online "name" like a gamertag or forum name (I know, I'm not using my real name here, I created this account 6+ years ago before i realized the importance…
Holy hell. I did a concept for Blood Moon Eve when her rework was revealed and it was so close to yours in thinking/design wise I shivered haha. You executed it better though so I'm really really excited to see this! I LOVE the relation to geisha's as well, works wonderfully! I like the design of 6 overall the most. i…
Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
[ QUOTE ] heh raven a rotary is completely different from a traditional piston motor... you need to do some research before you claim that it's a lousy car... it's not a rx-7 successor but surely it can outdo your fwd saabs. [/ QUOTE ] I never said anything of the kind. What I said what I believe the car is ugly, and I…
first off THANK YOU to everyone that posted responses while i was at work, i have been staring at this guy too long and needed some fresh eyes. i know it's early on the model but its better to catch these anatomy issues before i start defining all of my shapes. ceebee - i am using reference but most of which has been…
Hey man, I know how you feel. I went to ITT Tech which is also a for-profit school. I can' put all the blame on them, had I did more research about getting into the industry and found polycount after I was done with high school I would have just bought a licence to Max and paid for a few decent tutorials and went at it,…
@ AA3D & @ D4V1DC Thanks both for the words and for the feedback! And I will now write another smaller mouthfull ;) that will be about the problem which dying over and over again might give on the player. The biggest issue is that it might get repetitive. And that there will be no scare because that the player knows how he…
Most of the games I worked on used photos as a starting point. Those photos would be cut up or painted over to create the textures. Companies would also buy CD libraries of pre-made photo textures and multiple companies would use them. One popular CD library was photos of buildings in Vancouver so there were a bunch of…
Hi! Using sets for the polygroups actually a great idea. I'll look into it. The problem is here: I chose the type of communication between maya-zbrush-max-etc to be one single obj file is to make it more simple. So for example using obj files per geometry would be harder to implement in Zbrush. Zbrush now has some…