lets see how mudbox works on normal machines. Not all ppl have a workstation with quadro fx 4600 and 8 gigs of ram at home hehe. Mudbox is the simpliest app i have ever used, but zbrush is pretty good although is pain in the ass to learn. A bigger canvas size in zbrush makes editing slower. One thing i hate of mudbox, is…
hell yeah.. i lived in new orleans for 4 years and its such a great city.. besides the heat and 100 percent humidity everyday.. its really cheap, i mean dirt cheap, my rent for 4 bedroom place was less than 500, oh and the food is awesome..not just cajun stuff lots of really good stuff there.. and anyplace that has a bar…
Thanks Arkanon! Snader yeah i will be doing the mirrors and a basic interior, just a block out of it really, might put some more detail in, but the interior is hard for me, never really done one so we will see how it goes. I been playing heaps of racing games lately to see what they do Im at 38,610 tris I would say my…
Dude if your having trouble with that i suggest to go back and practice really low poly modelling, its the best way to start and to teach your self efficient modelling. Go check out the under 500 tris thread in the pimpin and previews.
[ QUOTE ] There are plenty of Wii's to go around, unlike the PS3. I'm quite positive you'll be able to casually walk into a store and pick one up. [/ QUOTE ] Unfortunately I don't believe thats the case. Me, my girlfriend and a group of our other friends camped outside our 24 walmart for 11 hours to get one today. They had…
A lot... Even for me it was $600. plus about $50.00 a day (for four days in Meals and parking, because San Francisco isa wickedly expensive city full of restaurants with weird hours), and I only live 15 miles south. But it was Soooooooo worth it. I HAVE to do this again, hopefully with a bodyof work I would feel proud to…
While things such as "'nuff said." have rarely ended an intelligent discussion or monologue, i'd like to point out that in this case: its not the dramatic break with tradition Slayerjetman was most likely going for. People who praise Macs are generally uninformed, and the same goes for people who have nothing but negative…
The real reason that PPM's are not as popular is because it's become a royal PITA to make them for modern game engines. Q3A and UT2k4 will be the last games where the Average Joe could easily port a model. As far as restrictions, as an aside, at least with regards to actual polycounts, that is more of a limitation of CPU…
Jaco: Thanks man! I know what you mean about the armor, and I adjusted it a bit. I know it's not perfect, but I need to finish this guy some day So I FINALLY got the low done with the normal map applied. I also have an occlusion map applied to the color channel. Model is at 5092 tris. There are a couple small normal map…
don't get hung up on the "super low poly" stuff that people will insist is what the DS is all about. 2048 rendered triangles is actually a fair amount - everything is backface culled, you won't render anything you cannot see, and it's impossible to slow down rendering with adding more triangles. It'll just hit 2048 and you…