I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
you really need to normalize the values in your textures. it's really causing your models to light inconsistently from one asset to the next. the mirroring on the corner of the trailer really sticks out. its also plain to see that you didnt do this to save memory, but its in your actual texture page. it's distracting, and…
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
Sorry for the lack of updates. It was a long weekend. But I'm back! and with hair! Overall, I'm pretty pleased with how things turned out, and I think it will bake well enough. You'll notice some weirdness at the point where the individual strands intersect with the scalp. I created a series of alphas which were meant to…
K so couple things I wish I knew when I first tried to get into the industry. #1 Getting a position as a character artist at a studio without a shipped title under your belt is like winning the lottery. In fact you might have better odds at winning the lottery. Sadly it counts for a LOT and generally these slots go to more…
@ Denny & toxic_h2o, Thanks kindly for attaching the images. The shaders were authored in PSpad and follow the Unity Shader Lab Surface Shader format and Nvidia CG. The complex surfaces are done in multiple passes with captures of the frame buffer used to create the reflection and refraction. They are both done with a…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
I would highly recommend checking out this excellent article: GPU performance for Game Artists. Pay particular attention to the section called Memory Bandwidth and Textures https://www.gamedev.net/articles/programming/graphics/gpu-performance-for-game-artists-r4632/ The Texture Fetch time can affect performance of the GPU…
It doesnt slows down if I work just in zbrush, but if I export the mesh out by any means and import it in to 3d coat and rotate it while I am re-creating the mesh that is over a mil polygon, it will lag for me. GeForce GTX 260 1GHz here, with 6GB, but 2GB is used up by Win 64 so I think I am left with 4 GB. Thats why I…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…