Hey man. For the weapons, i believe @PyrZern would be referring to adding as was mentioned, some attachments or maybe make a small scene, so the weapon isn't floating. Here's an example of my Portfolio: http://dweenietod.wix.com/deenmugalart#!mossberg-m590a1/ddnnf It's an example, but currently my Mossberg scene is a WIP,…
Thank you, @musashidan! as well as everyone for all of their help up to this point. When we talk about smoothing the model in Maya, are we talking about setting soft edges on the whole model, or averaging normals and averaging vertices also? (I experimented with these options, but averaging normals made my mesh look like a…
There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…
I have mostly been reworking some models and creating noise for the scene. I have created pipes, lights, radio, tire stack, and a redone toilet. The broken pipe is what provides water to the pool, and is UV'd. The radio is one of many random noise props, not yet UV'd. The claw will be positioned next to the toilet. I had…
Long time no update! Part of my entry to the Throne Room competition will be what are essentially blog posts with lots of images. As I'm working through this project, I want to document everything-from my idea phase all the way to my final project's presentation. Considering my project is a bit more abstract and will rely…
DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The ideal candidate has experience working with a cross disciplinary team. Candidates should have solid…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
My tutorial writing skills are no where near where they should be. Re-reading it I think I can make it much clearer. I'll take another stab at it. 1) Plot your hair guides using splines. Align your splines so they will form poly strips. For the purpose of this example it will look as simple as 3. 2) Select the first spline…
Hi everyone, I've been working on a personal project of mine the last couple of weeks on a chest. Yes sounds like something boring to do but I wanted to have that brush stroke feel on the texture and the black strokes on the edges like a comic book. So I went on the adventure trying to make one and using tools and options…