How did you make your diffuse seamless? Did you go back to zbrush to polypaint? Nice sculpts. Did you start this thing from scratch in zbrush or bring in a basemesh? The small "shelfing" details are amazing.
you can toggle the texture on and off using the texture palette - any texture can be applied to a sculpt. if you're talking about polypainting, you can turn that off in the Texture tab of the Tool, just deactivate the "colorize" button.
Great polypaint. I'm new to it. Wonder if you have any tips and tricks to share. im preparing my demo reel, so it helps if i could spend less time experimenting and more on doing the actual work.
This is embarrassing, but here goes. Last year very cringe-worthy. Took me many hours just to get to that point. Last month, about an hours worth of zbrush. last week playing with photosourced texture projection and polypaint.
This is my latest practice based on the concept you can see on the photo, Trying to get better using Zmodeler and Live booleans, I hope you like it and any critique or advice is welcome, especially on the texturing and polypainting area.
These are really cool! Love the details and colors! Are these high poly sculpt with polypaint or are they low poly assets with normal maps? I'd love to see the wireframe on these two bad boys. Your environment work is really amazing too by the way!
I like the painting job on his armor. Very nice. Was that all with Polypaint? And did your friend say why Topogun is better than Zbrush for retopo? I've tried both and not sure if one is better than the other....
personaly i am realy glad by the results so far, its been sometime since i spent atleast 30 hours on a model, btw its not yet complete gonna polypaint next :) hope u like it
thanks guys, much appreciated! Justo: i indeed use polypaint in zbrush for these since you can paint in it without having to worry about paint & projection artifacts. great for doing translucency e.g. on fingers or ears. <3