Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
http://cosmos.hc.uec.ac.jp/protrudeflow/works/index.html apparently its done by some complex process of dissolving minute iron filings in special liquid then controling surrounding magnetic fields, which can be wired up to react to noise. Be sure to check out the videos!
So today was officially my last day as a QA tester here in Chicago, on Dec 6th I will be evolving into an environment artist at SOE Bellevue. I am super excited and can not wait to make my way out to WA. I also wanted to give a big thank you shout out to everyone here on polycount. The crits and comments I have received…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hello I'm new to the forum... Hope this is the right place to post. I'm trying to relearn zbrush using dynamesh, having a hard time boxing in the human form. Any tutorials or links that can help... can't find anything but timelapse video....
As we move to that ever higher polycount it seems that some companies have a problem keeping up. So often i have seen some lovely character concepts, with style and feeling but with very little detail and much too much room for interpritation being used to help the hapless character artist make that 2 million poly…