As far as I know it's not possible to paint multiple images at once. It seems to be a limitation of Blender, and while I found a couple of very old add-ons that seem to have been maybe able to paint across images they fell out of support a long time ago so I can't even confirm if whether someone found a way or not. The…
Yeah i like that one also, trying hard ova here to do something i guess just for myself now. I got volumetrics working on my end took a bit of configuring, all trial & error, still lots to do for my pleasure but for now at least its an update getting closer. and the better quality video on the folio post @ bottom of all…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Progress goes slower than expected. I've finished two types of missiles. First type is a unguided rocket comparable to a MLRS round. Second one is a long range cruise-missile inspried by a tomahawk. Not that creative on my side but maybe I'll change them while I go on. Also the launch-pods can now be opened on the…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
Substance Designer and Painter don't have anything to imagine height from regular image . Sampler does but it does it so awful it's almost an advertising gimmick IMO, very blurry unspecific height often totally wrong. The only thing Sampler good is de-lighting ambient shadows . What would really be helpful is image…