Thanks for dropping in! I have an exciting post her perfect for you! ;) We are a startup team looking for more talent to join in the early project phase. Now my plan is to set up a good competent and driven team. We are already 4 people joined awaiting your warm welcome!!!! The goal is to have a small scope so we can…
Oh, I am soooo in. I adore Art Deco, so this is perfect! I have just started learning Substance Designer and Painter, so this would be a lovely way to learn at the same time. I am probably going to make a bar scene, lots of woods and patterns and lovely lamps, and shiny glowy scifi elements all weaved in. I know if I was…
<u>Preamble:</u> Angels Fall First has existed for a few years now as a modification for Homeworld 2 and Nexus, and also has its own game engine in development. The end goal is to complete our own engine and publish the complete Angels Fall First game. The end product is anticipated to include both RTS and FPS elements,…
This might be a stupid question, but I have a fairly large object that I want to keep at 8 px/unit but there wouldn't be a way to fit that in the 0-1 space of a 2048 map, even if I change just one of the shells to that range it doesn't fit the 0-1 area. So do I split the UV's into two maps? Not too sure what my options…
I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…
Yes maybe, & or make my own o.s. & hardware taking out all possible back-doors & bloat ware. An include handy applications & code to inform us of intrusive conducts made by isp's & websites, i.e. malicious activities on the fly with blinking alerts & all that fancy stuff, without the need for LIVE updates. (just cause,…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
Hey guys, as I'm just handing in the last piece of written work I feel it's time to put my work together into a portfolio, some people might've seen it as I've been updating each project a little and creating better presentation sheets, I've still got the Gemini Demons to go. All the work has been over the course of this…
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…