for obstacle 2: This isn't a "bad" animation really, but it's really lacking a lot of important life and proper physics. When you imagine the character doing things like leaping over that pit and sliding down the other side, is that how you see it in your head? There's so much room to make it less robotic. When I think…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
The next step for my lego man was to sort out the geometry at the back of the leg to create the 2 holes, Due to the shape inside the hole at the the top of the leg, i had to alter the cylinder shape used to cut out the hole in the leg This is where the boolean tools came in handy and fortunatly they work in a very similar…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
(Planning For Success) Pretty sure that basically everybody has trouble finishing projects. Hell, I have about four projects right now that I'm completely ignoring. That said, I'm still able to finish things if I decide to focus on them. Here's what I do if I want to start a project, maintain the energy to see it through,…
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
I just picked up Maya 2020. Moved from Maya LT 2017/2019/2020 (skipped 2018 I guess) and had the same issue occur at least once per work session in EVERY version. Really thought it was an LT thing. I guess not. Seems to happen to me when using the edge loop tool. If I fumble the keys when cancelling the tools or z'ing back…