I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
With this project I wanted to create my own library of materials built in Substance Designer that could be used in varying situations inside Substance Painter without relying on an existing materials. Also to bring over some common textures I frequently use in Photoshop into the Substance workflow. While there's certainly…
Figured I should create an own thread for this one :) . It's a stylized scene, inside of a mysterious, dusty lab. What I've got so far: Some of the textures: Thanks for stopping by, I'd love to hear what you think about it :) .
Hello there. I have decided to re-open Lazarus, with the help of a few friends; here's the new location. http://newlazarus.planetquake.gamespy.com Forums: http://newlazarus.planetquake.gamespy.com/phpbb Small message, I gotta run to post elsewhere.. Have fun. -Paril