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Re: [Maya-Viewport 2.0] How would I hide scene objects from a specific light?
Reply by
bugo
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Apr 2016
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Technical Talk
I tried that, no luck, unfortunately i dont think autodesk implemented lightlinking for VP2 yet on Maya.
2 results
Re: 3ds max importing 2012 into 2010
Reply by
Eric Chadwick
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Dec 2011
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3D Art Showcase & Critiques
I heard Autodesk added a backwards-compatible save function. I haven't looked into it yet though.
Re: Hate painting weights? Of course you do: ngSkinTools
Reply by
Matt Fagan
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Apr 2014
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General Discussion
Massive thanks for this tool! I hope Autodesk would acquire you for work on the next Maya. Cheers!
Re: Quad Chamfer tool in Maya?
Reply by
andrewhake
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Aug 2016
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Technical Talk
I had been making this request to Autodesk for awhile now and they finally came through in ext 2.
Re: Zpheres for 3ds Max
Reply by
Psyk0
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Feb 2012
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Technical Talk
Sweet, you've already made more useful tools this year than autodesk did in the last 10!
Re: Multi OBJ Tools for Maya!
Reply by
renderhjs
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Nov 2009
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Technical Talk
it is such a pain that a company like autodesk can't come up with something essential like this. Such a broken company lately :(
Re: Re-ormalisation - 1 map, 4 applications and 4 results, Which is correct?
Reply by
Ace-Angel
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Jun 2011
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Technical Talk
Whatever the error, they'll always be better then the ones from Autodesk ;p Lordy, aren't those a nightmare...
Re: Universal Laws According to 3DS Max
Reply by
skankerzero
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May 2006
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General Discussion
#951654323dfdsa - Remember, here at Autodesk, our aim is not to fix the problem, but provide an easy, 4 step workaround.
Re: Maya USD and matX
Reply by
oglu
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Jul 2020
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Technical Talk
New Maya installer for Version 0.2 https://github.com/Autodesk/maya-usd/releases/tag/v0.2.0
4 results
Re: Epic and Quixel
Reply by
Udjani
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Nov 2019
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Oof, i was really worried that Autodesk would end up buying them, that's some good news!
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