Too many polygons are actually bad in realtime engines because of how the GPU works. The pixel rendering circuits are grouped in four and some of the functionality is shared, so the hardware works on tiny 2x2 pixel pieces at a time. If your polygons get smaller than that you'll start to lose efficiency, up to a level of…
Your normal map looks like it is displaying perfectly and exactly how I would expect. The "problem" here is more of an art content problem. The texture shot you showed, your diffuse didn't seem to really line up with the detail on the rock, it looked more like a random rock texture just thrown on there. For the normal map…
dunno if i'm the best person to answer but figured i'd throw my 2c in :P as far as clothes modelling (or pretty much all organic modelling), you can just take a 3d primitive into zbrush or mudbox and sculpt from there... or make as detailed a base mesh as you'd like (can be fun to work from somthing very simple tho). I'll…
best video I've seen yet of it, 20 minute detailed gameplay demo http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while edit - ah sorry shep your link wasnt working for me :)
According to a number of online sources though the NV21A is capable of easily out-performing my 5200. A GeForce 4 will outperform a 5200. The 5200 is considered a low point for NVidia. This said, how come I can only just run Half-Life 2, Doom 3 and Halo are 'playable' framerates when the X-Box plays them smoothly? I've…
the catch I was talking about *If you use AM3 / AM2+ CPU on AM2 chipset motherboard, the system bus speed will downgrade from HT3.0 (5200 MT/s) to HT1.0 (2000 MT/s), but the CPU frequency will not be influenced.