Yep, a personal Facebook account is different but if you have 3d artist in your description on Twitter, I'm going to assume you'll be posting interesting 3d art related content. Yep, my situation is a bit different since ~30% of my income is from textures so I'm really trying to focus on that. But as an artist you just…
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
It's a clever trick. I believe they're using a cubemap. The benefit of using this technique is that it's quite fast since there's no dynamic lighting involved, and you can easily get that toon-shaded, dramatic visual. First, they must generate a "lighting cubemap." You can build a self-illuminated mesh volume with flat…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
Creasing really shouldn't add any new points to the model since it is designed to act more like a dynamic tag that you can remove or change around as needed. However there are other options in the creasing menu that could lead to the actual altercation of the model if they were used instead (like the bevel option with a…
Finally, some nerd talk, haha. A few things I should mention is the computer has been used by me alone for around 2 years (its the 2008 model). So its using the Quad core xeons that dont support hyperthreading or anything. I usually try and get a new system every 2 years if it will be fast enough to justify the price. Also…
Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
One disclaimer I will give, for my post and ALL others (except maybe if crazy butcher or Ryan Clark post), is that we are not graphics programmers. It does NOT mean graphics programmers are always right (they're not), but it does mean we can very possibly be wrong, since we cannot work or discover at as a nuts-and-bolts…
Neox nailed it; you simply don't have the same amount of geometry that the video does (43k verts on your head vs 285k verts in the video). Zbrush doesn't do any smoothing between its vertex normals. Other 3d programs tend to average these out based on a tolerance angle or manually defined user normals (hard edges,…
great game actually. ALOT of things that bother me though. RANT TIME. The guards in Romagna look like Luigi. It's too easy. I suck at games, but I didn't even get killed once throughout. The only reason I died was because of the free running. Some of the dialogue (the vagina line, the HILARIOUS mario line :/ )] The…