Hi I came across something strange whilst examining how the Hell Knight model from Doom Eternal was unwrapped. I swear I may have come across this before and possibly asked about it...? I'm not quite sure how this works. But also, is this common practise...? Around the butt area, the top, bottom, and around the upper leg…
The scale of your model doesn't effect the scale of your UV shells. You can scale the UV shells independently however you need to make them fit into the 0-1 space. In most situations, keeping all of the human face into a single texture map would probably be best. Unfold 3d is great for unwrapping, but I think your standard…
Use TexTools in Max, and just go under Tools -> Smoothing Groups from UV Shells. This will setup your SGs to every single UV Shell, which works great. And when your LowPoly in Max has some Black Gradients or your normal map is full of Purple Gradients, then you have to Cut your UV Shells to smaller angles or add Support…
I think it depends on the engine you are using, but for UDK I'd make the broken parts and oil/blood spills into decals. So you have a clean base material and can decide where to put the decals. Sometimes they are a nice option to cover seams between tiled surfaces and further break up the monotony. Decals should be handled…
I did not hate this movie. I rather enjoyed it. Not to be a dick, but I did try to shut off my brain like the rest of the masses that saw this movie. It didn't work for me when it has for many other SHITTY movies. That's fine when done right. Avatar wasn't done right or wrong, it was just done. This movie failed to engage…
Devour [Final Draft] A creeping miasma of chilled despair engulfed the darkened shacks at the ends of Mudtown City Limits. Rows of jagged rooftops were illuminated by the moon’s light, brightening the tiny city on the eastern shores more than the city lights. Nothing exciting happened in Mudtown aside from the occasional…
Hey guys, I'm a maya user switching over to max and I'm running into an issue. Are there known problems when export OBJ/FBX files from Max 2013? I never use to run into any problem exporting from Maya, but now I'm having all sorts of issues. Here is one: Exporting OBJ/FBX with 2 UV shells in Max With these settings (or any…
Hi! I'm new at Polycount, and I would appreciate your help. After reading lots of tutorials about UV mapping, and after lot of experimentation, I have decide to use just smoothing groups (no chamfers) in some mesh (helicopter rotor) wich have lots of 90º angles. As I have to split the shells (islands) in the uv acording…
This sort of thing has been bugging me for months now. My current unwrap/bake workflow is to apply smoothing groups after done retopologizing/low-res model, unwrap by selecting smoothing group faces and planar map/quick peel them, then bake. The results work fine (as seen in the images), but I'm aware that this yields more…
never understood how AI is considered a 'democratization of tools' tbh. Smells like AI bro cope; they're just making up whatever nonsense vernacular to make 'stealing and remixing people's art without their permission' sound better. It's not like there's a government mandated approval process where you have to go to, like,…