Finished off walkway pipe layouts so that they all connect. Created some pipe coverings that go around pipes that are entering the walls (creating a better transition).
Basic toga created in Marvelous Designer - this is my first actual garment created in this software. I'll be retopologising this for my game and it'll be used as a standard NPC outfit.
Hey Olgakoupt. Create a great material now, so that you can reuse it by creating instances of it. If you have many different materials it will slow down the game.
I fixed Matballz shader to get it work with directx11 and wrote maxscript for creating material library with matcaps. http://veda3d.com/creating-lit-sphere-material-in-3dsmax/
Hey guys, this is actually my first post here. So if im doing anything wrong, or posted it in the wrong section please tell me. Anyway. im trying to model the back of a flash light and im teaching myself to create clean topology every single time. In below image you can see clearly a Ngon in the small curves. in the smooth…
Gday, I'm a 3d hobbyist looking for critiques an feed back. I've attempted attempted creating Modular assets and trim sheets in the hope of being able to create a proper environment in UE4 without success yet :) I decided I'd aim a bit lower for now and focus on creating a few props to the best of my abilities. Here's a…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
I'm working on creating a new website to showcase my environments and props. I want it to be very simple to navigate and easy click around and get to the point of the art, basically like some of my favorite artists site here for example: http://www.meshmodeler.com/index.html http://ilyanedyal.com/index.html…
Hello all! I am looking to render two boats in a Maya Ocean, and have them both produce wake and foam. How do you go about doing this? I have created the Ocean, imported both boats, made them into Motor Boats; now I am attempting to attach a Wake to both boats to display the interactions of the two boats together and their…
miauu’s Extended Clone Tool adds new options to the standard Clone Options dialog. The main goal - save time using these features: - move the created objects to a new layer,- move the created objects into existing layer- select all new objects after their are created. - set the total or incemental distance between created…