Hi, I was Just wondering if thr is some way to create a realistic Sky in 3ds max. Using a sky image or Plain texture doesn't give depth to it nor i wanna use particle system (its A different thing) ... e.g a Sky like this... [ame=" https://www.youtube.com/watch?v=qHD8Xf5Rnvo"]Ford SHELBY vs CAMARO vs JEEP vs VAZ 2107 vs…
Create UPK, save UPK. Create Map (.udk), save Map. Next time you load up something, load the UPK first, THEN load the Map. UDK is very much hierarchy based, so it will always look and load for came first or requires to be loaded first.
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Watch the music video here: https://www.youtube.com/watch?v=do2NEiOBnBY You can find some stills of the environment here: https://www.artstation.com/artwork/ZZGv0 'Little Lights' tells the story of a light in darkness. It's a small window into a place, time and -most importantly- a feeling, and I hope you find it an…
Can the crazy bump method be used for high resolution textures ? I understand one can take an image and create scratches from an image, with the aid of masks etc for high resolutions but having your own set of brushes, that can be reused, rather then a collection of images is more convenient and can be used many times. Can…
If you have tips please post. Im new to 3dsmax11 and i ran into the problem of only haveing one image to work from,it was a photo that was angled the way 3ds max11's perspective viewport starts in default.One thing i did to create a rough side image of this was to use splines and trace out half of the picture in the…
Hi all, I am working an an animation and I have to create very dramatic looking gunfire...and a fair bit of it. I would love to make something like the results in this video - http://youtu.be/agk2svo7svI From what I know, I think the best option would be to set this up using particles. That way it can be adjusted and…
Hey! I wanted to share a video with you. It's a recording of a presentation I held at the SideFX booth during GDC. It covers how we used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1. Hope you find it useful! https://vimeo.com/207921165
I'm working on a DBAL-A3 IR laser and illuminator and there are a few lens covers that are in a taut or bendy position. There are three elastic bands that I want to create, but how should I go about working on this? Aside from trying to model it awkwardly in those positions, I have no idea how to go about doing this. What…