cgilber, most times it's all 8bit. Occasionally I need a 16bit input into knald for soft blurred maps, but you could take care of that by adding a guassian blur slider to knald. 99% of our workflow is to export the 16bit doc out of knald and then import that into an 8bit document in Photoshop. Perhaps in Knald there is a…
Wow this shader is exactly what I have been looking for. THANKS Kodde!!! I started using it with the basic diffuse, normal, disp, and spec maps with pure success. Using just these alone yields a 4x improvement to the maya viewport! Not having to leave maya and being able to author assets in less apps is always a plus. I'll…
Ninja Dojo 4.4 updates 4.4 updates Ninja Light 2.6 1. Fixed intensity in Bar mode Ninja Rename 1.0 1. Fixed Select by same name if selected object did not have a number at the end. Ninja UV 3.1 1. Changed Ninja Mapping so you can use ninja mapping in any camera view. 2. Added Mirror UV. You can mirror selected uv's either…
I agree and being gracious about it would be the best way forward. There have been a lot of times I've had to go back and touch up someones work or redo do it for various reasons. There's no sense in being a dick about it, just like there isn't much room to complain about it unless of course you're stuck doing the rework…
Caution, TL;DR coming up: I tried the multiplayer out last night, it was actually a lot of fun! But... I lagged out of a 32v32 game in about 3 minutes after we all ghosted back and forth for a while. Without dedicated servers, large-scale MP games are hit or miss. I did play a 9v9 game (with AI players filling out the…
I have been thinking about this lately, here is some information about brain waves and creativity direct link : "The brain normally operates at different frequencies, depending on the type of mental activity involved. These frequencies are divided into four main types of brainwave patterns: · Beta waves (between 13-40 HZ)…
1. Yep, what Funky Bunnies said - optionVars are the way to do it. 2. I use tokenize all the time... hopefully not because I'm doing something wrong :) But for example if you want to extract the vertex index as an int from "pCube1.vtx[21]" which is a string, so tokenize it into an array with "[]" as the split characters,…
Love my pencils. Honestly, for quick studies and sketches I use a normal pencil(the non mechanical) in 2B, sometimes I use it up to 4B. It's great for putting down large areas of shading due to the softness and width of the nib, as it gets round quickly as it's so soft. After I've got my idea's sketched out, then i either…
List of changes: - I have made two tilling textures; one for the ruined brick wall and one for the rocky parts of the ground mesh Screenshots: Description of the progress: For both textures I have used Zbrush, Max, Xnormal and Photoshop. Brick wall: Here's the run down of the process for this mesh. 1. Sculpt three bricks…