1. Build your own desktop. 2. Mid range GPUs are fine, newer is better because they are more likely to be supported by newer APIs like DX12. The GPU basically handles real-time visuals (like a game engine or view port). GPUs can also do some parallel processing for things like baking AO and Normal Maps, but GPU compute is…
Screenshot? What does the wireframe look like? Have you tried using a standard unwrapping workflow? For example, look about 1/3 down this page for "Example: To use Peel Mode" http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D.htm
Nice stuff. Here is a scan i just processed: https://puu.sh/r0VJS/496dd48fa9.jpg Blending a few textures is simple, but it seems like it gets a lot more complex once you want to make it a non-linear blend via height-maps.
Usually that happens when your windows account is not the admin. Most of the time you need to actually be logged in as the admin for it to have proper access, just logging in with a sub-account that has admin privileges doesn't cut it. It has something to do with where 3dsmax saves preferences and that those folders are…
Here is a really handy quicksave plugin. It saves incrementally at the push of one button, you no longer need to five through the file browser and manually rename your ztools. Super handy! http://www.zbrushcentral.com/showthread.php?49080-QuickSave-Update-Plugin-Button-Set-for-ZB3-(replaces-QuickSave)
Bug http://polycount.com/discussion/49362/polycounter-job-census/p1 I just noticed that the job census post, the first one with all the jobs in it, got cut off hardcore... Its missing the majority of the post now?