ok i have to add my 2 cents to this epic thread: first of this is not something new in uncharted 2 the first uncharted was already using these kind of shaders on .... well .... practically everything. i was thrilled by it back than (still am) and tired to recreate that sort of shader in ut3 with little success i called up…
This has confused me for a while: Say I draw 2 cubes in 2-point perspective, and they are rotated (horizontally) at different angles to one other. I draw the first cube by placing VP1 and VP2 anywhere on the horizon line. Then, because the second cube is rotated, I draw its VP1 in a different place on the horizon. How do I…
Well. I don´t know what I liked about Half life 2. The journey perhaps. The different environments. The world in itself i guess. I actually liked the car parts where you could explore the buildings next to the road. :) Must admit that Episode 1 and 2 are much better though. Episode 2 is probably the best one of them and…
Hmm startet with an Graphire 2 and its was good then later i tryed an Intuos 2 A5 and A4 for my taste and my working space an Intous 2 A5 is perfect so i buyed this one maybe you should visit an store and test it out by your self like i said i personal prefere the A5 an A4 is just to big.
that all seems correct bronco, but just for ease of use I usually delete all the materials in the multi-sub apart from the ones i need (so if i just use 2 maps delete all but the first 2) and use material ids 1 and 2.
Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
The Technical Talk forum is expanding here at Polycount. We're adding 2 new sub-forums based around our 2 most popular engines of topic: The Unreal Development Kit and Crytek Sandbox. Click on through for more information. Just who do we think we are getting more organized!? I know right! Ugh. One of the new changes that…
It's a little weird.. I have this shader up that uses channels 1 and 2. If I UV Map on channel 2, it shows up working fine in my shader. If I try to unwrap, and go to channel 2, it resets the UVs back to use channel 1... it's very odd.
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…