A quick composition to see how the assets work with each other. I would still change a lot in the vegetation. More attempts after I refine the blockout of one of the compositions in the first post. Probably 1st or 5th
I'll take part at the 1st Annual Digital Modeling Competition \o/ http://digitalapprentice.net/ Warning, heavy MGS influence, just played it too much..
Here you go with another tutorial (this one is for charakters): http://www.3dtotal.com/index_tutorial_detailed.php?id=1763#.VHrho8lSOF9 In the end I guess there isn't just one way to approach it. The thing is, before you start worring about this high poly to low poly workflows, you have to completely understand the basics…
This is the third thread started for this movie. 1st: http://boards.polycount.net/showthread.php?t=70763 2nd: http://boards.polycount.net/showthread.php?t=70802