New courses from Autodesk, Nvidia, and Google respectively. Interactive Rendering (CS291): http://www.udacity.com/overview/Course/cs291/CourseRev/1 Introduction to 3D Computer Graphics Introduction to Parallel Programming (CS344): http://www.udacity.com/overview/Course/cs344/CourseRev/1 Using CUDA to Harness the Power of…
I agree on this as I was putting the lighting up, i myself could not figure out where to focus - as the lights came from 3 sides to brighten the images moving center. And then if I only lit up 1 side it does show focus point towards 1 half side of the image until the plant in the middle but the remainder of the scene…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
in the Shader there is a note about using texcoords like <font class="small">Code:</font><hr /><pre> Texture{ .. texcoord 1; # would use UV channel : 2 of max, default is 0 > 1 in max .. } </pre><hr /> about the scaling thing, I will just use texture matrix for both tiles individually, but not for emissive and mask, it is…
I use 'M' to activate the tweak component tool, then 'L' to toggle it into welding mode. Alternatively from F1 (searched 'welding'): You can weld pairs of points interactively while using the Weld Point tool. Alternatively, you can weld pairs of points interactively by pressing Alt while using the Move Point tool. …
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Ninja Dojo V 6.0 is now available on Creative Crash and on the Ninja Dojo web page. http://www.bk3d.com/Ninja_Dojo/Dojo.htm Ninja Dojo (Black Belt) https://www.creativecrash.com/maya/script/ninja-dojo-black-belt Ninja Dojo (Grandmaster)…
Hey everyone! Thanks again for all the very kind words! Sorry for not being around much...hard at work and all that :) We are currently working on a solution for the concavity and convexity maps exporting as the AO and we will hopefully get a new build up with a fix for that soon. We are looking really hard into this at…
I'll try to give you an answer: As far as I know there are three typical workflows when it comes to normal mapping 1: You create a color texture in photoshop, make a greyscale heightmap of it (white up, black down) and use that to create a normal map, either using NVIDIAs or xNormals Photoshop plugin or you can use…
Short version: I'm working with a group, we got rigging and animation files from someone we can't reach, there are issues, I'm an environment modeler with one animation class of experience trying to fix their stuff, we have a hard deadline this week. 1: I've got the source files in Maya (my experience is in Blender and 3ds…