I guess as harsh as comments can be just for the sake you can still learn from them. Be open and take whatever you want from them. That's what polycount is about. Anyways..... my feedback to you. it seems you know the basics of 3D and your aim is more visual 3 media... but you still gots lot to learn on how to set up a…
to MOP: The "merge to center" in 8.0+ works no matter what you have selected, even combination selections. Collapse is still an edge thing, but is only found in the shift+RMB marking menu. Prof420: I've found just a few commands that have that problem in maya's script editor, but I was able to search the echoed output in…
First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…
Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…
Checkout my recent work sample of a low-poly 3D model and photo-realistic 4K render of an electronic toaster, starting from wireframe modeling to color variations, and multi-angle views! https://www.reddit.com/r/3DVisuals/comments/148e3gd/electric_toaster_3d_model/