Hey Slainean its looking pretty good. Only thing that bothers me besides the others critiques is her head, I think its a little long and gives her a manly appearance. heres what I mean.... Otherwise it looks great, are you gonna stick with the metroid color palette?
Hey guys I could use to help on her armor. I know it doesn’t look right or proportional so what can I do to make it look better and right? Her leg armor feels off I modeled them inside Maya and topogun as low poly and sculpt them inside zbrush high poly.
Is there any way to create hexagonal dome? I'm trying to combine my sky cubemap with hexagonal grid, but can't find a proper way for this. I've tried method with chamfering geosphere, but final 5/6polygonal sphere is distorted. I've tried to render cubemap with drawn hex grid, but it's getting distrotion on the pole. Sky…
Hey @Haryas, Those look pretty nice! I noticed a couple of things on first viewing that may or may not be intentional: 01 - This looks great but the loop seems to slow down a lot before looping again so its very easy to see where the start of the loop is. I'm guessing your curves just need tweaking so they don't flatten…
Hey, nice work! I think she's looking very good. Couple of minor crits that I can see - her feet seem a little too big, and the shape of them could do with some tweaking to make them less linear, and more form-fitting - take a look at some photo ref of women's boots and try to match the shape. They're rarely as flat and…
HEY speak for yourself please! My honest opinion. It's fucked up. But is this really a surprise? I mean these people and other tribes and countries in Africa do hell of a lot worse to people. It's ignorance. Just like the Salem witch trials were. You guys jumping on Astro because he CLEARLY was being sarcastic, SERIOUSLY?…
Hey guys, I'm pastasauca. I've been a long time lurker in this forum (and a friend of BrontoThunder's) and I thought maybe I could give this month a go. I've never made a workshop item before and I haven't touched maya since I finished college 16 months ago (I've taken a different route from 3D) but I thought maybe I could…
Indeed it was created only in Zbrush, started from Zspheres. Hey thanks for the advice! I made some adjustments to her arms, I do think I'll leave the torso length in there for style purposes :) . Here's an update, completely redid hair and made some adjustments to feet, still working on her though :)
Hey guys here is a WIP of how the demon girl is coming along. Still blocking in things but hope to have it done soon. Once the highpoly is done I will be making her into a model around 7-9k tris and hand painting her textures. let me know what you guys think.